This week we talk about a number of different things including Hannah’s three legged kitten, why Nick thinks Interstellar sucked, the Star Wars trailer, and moral decisions by players in tabletop games. Is it a lot to cover in an hour? Perhaps, but that’s never stopped us before. Besides, that
Tag: "13th age"
The 13th Age core book details three main uses for Icon relationship dice: rolling at the start of every session for improvisational guides, rolling for dramatic events, and rolling for discovery and surprise when the players go off the prepped course. The latter two are brilliant; they successfully allow players
I only recently discovered the Iconic Podcast, a show dedicated to my favorite edition of D&D: 13th Age. Not only do they interview the big players in the 13th Age scene including the game’s co-creator Rob Heinsoo, but it’s refreshing to hear a gaming podcast really drill down into the mechanics of a particular game in
Welcome to episode 48 of Bulette Radio The Dorkadia Podcast! (sorry, Hannah) This week we start out with a brief discussion where Charles talks about hating multiplayer content in Watch Dogs and then thankfully move on to talking about tabletop RPGs. Jon turns Megan’s 13th Age character into a boss fight and
Why I was scared to play D&D is an odd title for an article from Dorkadia, I know – It’s a pretty safe assumption all of us are in or planning a campaign at any given point in time. So the thought of being scared to play at the table
It’s an episode and we say things! What things? Why would you ask that? Are you looking for spoilers? Fine, I shall spoil you with the spoiliest of spoilers about the episode which is to come! Charles, Hannah, Jon, and Megan discuss the recent transformation of Megan’s 13th Age character
We talk about some stuff… like real stuff things that you wouldn’t believe with your brain organs. Yeah, okay, it’s mostly video games, music, and comics. That’s why you tune in every week, isn’t it? We’re pretty sure you wouldn’t be the audience for our gardening tips. So gather around
13th Age Monsters – The Evil Party! Last week I talked about an encounter that Jon and I worked on together in 13th Age – the Manifestations of Will. When Jon and I ran this encounter in our respective games, we each used the mechanic with an evil version of
As we’ve mentioned on the podcast, Jon and I co-GM for each other. We spend a ton of time talking to each other about our respective games, spitballing ideas and proofreading the other GM’s session notes. This has been a huge help for me as a newbie GM especially where
This is day 14 of the of d20 Dark Ages’ D&D 40th Anniversary Blog Hop Challenge! Based off of the challenge’s prompts I will be sharing personal stories about my history with Dungeons & Dragons every day in February. You can hop to another participating blog by using the links at the
This week, Jon speaks at length about the difference between Pathfinder and D&D. Turns out that they’re both D&D. However, he gives some good advice on the advantages and disadvantages of D&D 3.5 (Pathfinder) and D&D 4th Edition. Meticulous fantasy simulation or Final Fantasy Tactics with dice? The choice is
As I’ve talked about on our podcast (you know, the one you’ve already rated 5 stars on iTunes?), I’ve recently begun running my first legitimate tabletop game, a campaign using 13th Age. Last week my players finished the campaign’s first dungeon crawl, which marked a pretty cool achievement for me as well, since
In this episode Jon, Nick, Reuben, Megan, and Charles discuss what every GM dreams of: killing players characters in a campaign. Should it be done? When and why? No, seriously, why? For the love of all that is holy… WHY?!?! How does one properly cope with the loss of a character?
Arts and crafts has always been one of my favorite parts of the table top hobby. Since I didn’t want to throw money at the secondary market to get my hands on out-of-print D&D minis, I have designed, printed, and assembled my own paper tri-fold minis using art stolen repurposed for personal use
I was introduced to 13th Age through a demo run at PAX Prime 2012. The demo was so unique and so fun that I preordered the game immediately after PAX. It was the hands-on experience that made me fall in love with the game. When I was asked by Wade
Lich King, Pelgrane Press Ltd My gaming group started with a large six hour chunk carved out of each Sunday to play make believe. While the quality of our games certainly benefited from such a large time investment, we’ve since moved to a shorter (four hour) mid-week game. The shorter
After weeks of flu, cold, and eye trauma, our group finally (finally!) has a few hours of 13th Age under its belt. I don’t want to commit too much to a post yet, but I did want to jot down a few of the impressions I got of the mechanics.
Our weekly gaming group has successfully created characters for our new 13th Age game, and to say that I’m excited is an understatement. 13th Age, at the surface, seems like a pretty typical version of modern d20 (3rd and 4th editions of D&D) that’s chock full of house rules born
I’m starting a 13th Age campaign with my group (which includes a few Dorkadia folks) and I couldn’t be more excited. We just finished a group character creation session this past Thursday and it inspired me to revisit an idea that I’ve written about before: generating attributes for Dungeons &